Limitation – Triangles sorting

The Augment 3D engine cannot sort triangle for each frame in real-time.

Limitation – Elements sorting


Z-fighting is a flickering rendering where two (or more) primitives have similar values in the z-buffer (co-planar surfaces). There is no z-fighting preprocess. This issue depends of the hardware (GPU) buffer precision. This phenomenon is amplified on Android devices (the depth buffer precision is very low).Tip: to remove z-fighting, make sure your primitives don’t have similar z-values.

Missing capabilities

The Augment 3D Engine does not support:

Augment does not take into account the lights in the original scene. Thus it cannot support shadows as defined by these lights.

– Shadows

– Environment map

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