Limitation – Triangles sorting
The Augment 3D engine cannot sort triangle for each frame in real-time.
Limitation – Elements sorting
Z-fighting is a flickering rendering where two (or more) primitives have similar values in the z-buffer (co-planar surfaces). There is no z-fighting preprocess. This issue depends of the hardware (GPU) buffer precision. This phenomenon is amplified on Android devices (the depth buffer precision is very low).Tip: to remove z-fighting, make sure your primitives don’t have similar z-values.
The Augment 3D Engine does not support:
Augment does not take into account the lights in the original scene. Thus it cannot support shadows as defined by these lights.
– Environment map