Option 1: For Solidworks 2019, use the Extended Reality plugin

You can find the instructions about the plugin here: http://help.solidworks.com/2019/english/SolidWorks/sldworks/t_export_using_extended_reality.htm

With the plugin, you can export a gltf file. Zip the output of the export (gltf and bin files together), and upload the zip on the Augment Manager.

Option 2: Export a Step file and convert it into OBJ

Download and install the free software Open Cascade: https://www.opencascade.com/content/cad-assistant  

Export a STEP file from Solidworks, and open it with Open Cascade

Convert your 3D model into obj. Zip the obj and mtl file together. 

Once exported, you can import it into Augment. For more help, please check our article How to import a model manually.

Option 3: Import your file in a rendering software

If you have Modo or 3DSMax we recommand to import your solidworks file into them
Modo has better integration tool.

Option 4: Import your file in a rendering software

You can try to use the SolidWorks Obj exporter :

https://forum.solidworks.com/thread/54270

– Watch this video tutorial to install it and use, or read instructions below :

 

Decals And textures Issues

We do recommend to use external application to put textures on your model such as Maya or Blender, you will have much more control on the result.

Still, here is some advises and issues with SolidWorks:

– Decals have better chance to be exported if all side are connected to edge of your model :

– Decals will loop if they are not connected to sides :

– Decals will loop if their is rotation :

 

– Decals have almost no chance to be exported if they are not connected to any side :

When using Solidworks, the exported models should be in OBJ or DAE format. 

When using other Solidworks formats, a conversion must be done prior to an upload on Augment, to match Augment requirements.

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