The 3D Editor is divided into 4 different areas which propose a specific category of tools:

  • The navigation bar at the top (purple) includes global options that influence the whole editor or control your work,

  • The two tree views on the left (orange) display hierarchical views of the model components,

  • The 3D viewer (blue) is the 3D display of the model, different options modify the rendering of the model for review or design purpose,

  • The panels on the right (green) are toolboxes used to change the settings of the model or edit the model elements.

*click on the picture to get it fullscreen

The navigation bar :

On the left side two modes may be activated to filter the different tools and functionalities available in the editor:

  • Publisher to only view the model settings

  • Designer to access all the 3d tools

note : in the current version of the web editor, only the publisher mode is available.

In the middle, the current name of the model is visible.

On the right, the ‘publish’ button posts your changes and overrides the former version of the model. This action is required to see your fresh work in the Augment app and viewer.

The Legacy Editor button temporarily enables you to access the former version of the editor if you had no time to completely discover the new one.


The model tree views:

The treeviews are used to show the hierarchy of your 3D model.Thanks to this, you can select precise elements of your 3d model and see its properties.

Two tree views are available:

  • Geometries, to view the nodes (icon A) and meshes (icon B) tree structure

  • Materials, to view materials (icon C) and textures (icon D)

The tree views and sub trees can be expanded or collapsed by clicking the small arrow next to an element or visually filtered by clicking on the view icon. The 3D view is then updated to only display the visible items.

To select an element simply click on it.

The root element of the tree views is the model itself.

Geometries treeview :

Materials tree view :

Selected element and its impact on the 3d viewer :

The 3D view :

The 3D view is the main view of the editor which renders the 3D model.

Two toolbars propose options to affect the model or the rendering:

  • The rendering options at the top allow to set the camera point of view to canonical positions or to modify the appearance of the model:

- Cameras: choose between 6 different viewpoints (front, top, right...)

- Solid / wireframe: switch into wireframe rendering mode to better see the structures of meshes

- Shaded / textured: apply textures and materials on meshes (active by default)

  • The view settings add helpers (grid, axes) or change the background (light/dark mode)

- Dark: white or black background for eye comfort

- Grid: customizable grid to appreciate the dimensions of the model

- Axes: customizable x, y, z axes to understand the model orientation


The toolboxes:

The different panels organize all the active tools and options to edit and prepare the model.

To choose a panel, select a category in the top menu, then the section in the menu below.

All the parameters and attributes of the model

Model attributes: the model properties to edit (name, description, category, thumbnail ...)

Complete tutorial here: Augment 3D Editor: Model attributes

Rendering: model rendering options that affect how the model looks like in the Augment viewer and app.

Complete tutorial here: Augment 3D Editor: Rendering

Behaviors: To set up the placement on surfaces in Augment app.

Complete tutorial here: Augment 3D Editor: Behavior

Tools to modify the parts of the model or get information.


Transformations: unit, scale, dimensions and rotations of the 3d model

Complete tutorial here: Augment 3D Editor: Transformations

Information: information on the element selected in a tree view.

Complete tutorial here: Augment 3D Editor: Informations panel

Settings and history

Settings: Editor settings and account logout

Complete tutorial here: Augment 3D Editor: Settings


History: latest validated actions that can be cancelled to restore a previous state.

Complete tutorial here:Augment 3D Editor: History

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