These options are used to update the rendering mode of the model
Notice : after publishing your updates, the changes will be visible in few minutes due to the reprocessing of the 3D model. You will have to refresh the page.
The different rendering modes
Face culling: Disable double-sided face display, can correct some texture blinking problems
Vertex color: Keep the vertex color channel of geometries to color the model
Diffuse color: Export the diffuse color when a diffuse map is set to multiply the map values by the color