In a 3D engine after your material is applied onto a 3D mesh, the texture which is a 2D image is linked to the material.

The Augment 3D Engine supports only the 2D textures. Those 2D textures can be used on different channels :

  • Color
  • Transparency
  • Specular
  • Bump (please note that .dae files do not export bump)


Converted formats

Files containing transparency (alpha channel) will be converted in PNG. If they have no transparency, they will be converted in JPG.


Transparency settings supported: the Augment 3D Engine supports opacity material and alpha blending in textures.

Transparent texture


The specularity is the visual appearance of specular reflections. It is a key component in determining the brightness of specular highlights, along with shininess, to determine the highlight’s size.

Specular Highlight

Diffuse channel

Specular channel

Specular texture

Bump Map

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

Diffuse (first) and Normal (second) textures

Bump Map (first) and No Bump Map (second) effect

Animated textures

The Augment 3D Engine does not support the UV animations (texture coordinates), but supports animated textures. By using an animated GIF texture, we can use dynamic textures.


Facing issues with your textures when uploading to Augment? Check out Troubleshooting Textures article here.

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